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Windows Azure Open Space Coding Day 

Wow, has it really been another year since my last blog post?

I travelled up to Birmingham Science Park today and attended my first Open Space Coding Day, with the focus of the day being on Windows Azure. The format of the day was a new experience and completely different to what I have typically found at user-group sessions or a training course. The aim of the day is for everyone to learn from each other, rather than sitting through a rehearsed presentation of slides and demo code. Essentially, once the attendees have suggested, voted and scheduled a collection of topics for the day, they split up into groups who then collectively research that topic, or undertake a hands-on coding exercise together.

In all, there were around 40 attendees, and I think that with exception to a few, most of us were all Azure newbies. Microsoft was well represented, and in particular Eric Nelson and David Gristwood were available throughout the day to help out with the groups, and for answering everyone’s questions.

SQL Azure appeared to be the most popular topic, but for my part I wanted to remain more focused on the compute aspects of Azure. After deploying my first WebRole into the cloud (via the free service instances that were arranged for the attendees by Microsoft), I started developing a Distributed Grep solution made up of Worker Roles, WCF services and Queues. Obviously I hadn’t completed this by the end of the day – after all, I was there to learn, but I am planning on finishing this little pet-project, and I’ll hopefully contribute the code to the OpenSpaceCode Repository as soon as I can. In the meantime I’ll be frequently checking out the UK Azure Platform online-community (available on Ning) for future events, and to keep up to date with what others are learning and discovering and what they are building on the Azure platform.
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45+ new jQuery techniques for good user-experience 

If you’re using jQuery and want to improve the user-experience on your website, then take some time over a coffee and read this article.

It outlines more than 45 jQuery based solutions to improving website user-experience, including iPod style drilldown menus, Facebook like dynamic input, context menus, pagination, and light-box techniques.
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Sustaining capacity in maturing Agile teams 

Scott Bellware has written some recent posts on how agile teams sustain capacity as they mature their process.

The posts can be found on his blog (permalinks and content abstracts below):

Sustaining Capacity in Maturing Agile Software Teams – Part 1: Nothing Fails Like Success

We all know that following an Agile process as it is prescribed will only take us so far, eventually we’ll have to make changes. When we do begin to make changes we need to understand why. The principal reason for changing elements of the process should be to remove constraints that limit the team’s performance. As the teams’s performance increases new constraints will appear that are proportionate to that performance. Without reaction to these appearing constraints, obstructions will occur causing the team to lose its ability to perform at the new levels of expectations. Scott refers to this as entropy.

Sustaining Capacity in Maturing Agile Software Teams – Part 2: Entropy

Talks about some of the natural constraints that come out of software development. For example, design rigidity, which is where a design hasn’t been optimized to easily support change.

Sustaining Capacity in Maturing Agile Software Teams – Part 3: Recognizing Entropy

How to identify entropy and when to act upon it. Acting too early might mean that the team hasn’t enough context to understand the source of the constraints. Quite often constraints appear in code, which is a core means of communication for an agile team.

Sustaining Capacity in Maturing Agile Software Teams – Part 4: Counter Measures

Identifies some of Scott’s counter measures in dealing with constraints. In short, the environment in which Developers work should foster a learning culture that directly supports continuous improvement. With this in place the team will learn to identify constraints, and then how to counter act them. There are also a few suggested technical practices such as writing Soluble Code, Test-Driven Development and Design Improvement.
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Mock-you... this is how I mock! 

Mocking Frameworks are becoming more prominent in our development activities as unit testing, and hopefully test driven development, become much more mainstream. Like most technical topics, the choice of Mocking Framework can lead to long debates. I’ve been involved in these debates myself, and a fairly recent Phil Haack post that compares Rhino Mocks to Moq sums up these typical discussions.

Like Phil (and I would suspect most other Developers), I too have only recently discovered Moq (pronounced “mock-you”), and I’ve started to favour it over Rhino Mocks. Expectations are much more easily set up, and playback is more implicit. This simply suits my style and I also like the use of lambda’s in setting up the expectations. Perhaps my style makes me a mockist.
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Explicit or implicit interface implementation 

I accidentally came across this blog post yesterday that discusses the use of explicit and implicit interface implementations in C#. I have to admit, although I’ve known about these two approaches of interface implementation, I’ve never really given them any serious thought. I normally implement interfaces implicitly:
public interface IFoo
{
   void Bar();
}

public class Foo : IFoo
{
   public void Bar()
   {
      // implementation
   }
}

The explicit version basically requires that you qualify the method in the implementing type (IFoo.Bar()), and remove the access modifier (since it must be public as in the interface itself). So far the only changes are in the syntax, therefore the differences must manifest themselves during compilation:

Given the explicit implementation of IFoo:
public class Foo : IFoo
{
   void IFoo.Bar()
   {
      // implementation
   }
}

you cannot directly invoke Bar() on a Foo object without first casting it to IFoo:
Foo f = new Foo();
f.Bar(); // causes a compilation error

Foo f = new Foo();
((IFoo)f).Bar(); // works fine

In my opinion (coming from a C++ background), this is counter-intuitive. Since the Bar() method is public I would like it to be callable without a cast. After all, there is nothing stopping me from performing the cast in order to call the method, so why does the compiler force you through the hoops?

Brad Adams has some interesting thoughts on explicit interface implementations and where they should be used. In brief, he recommends their usage for hiding implementation details (i.e., the interface is typically only used internally), therefore approximating a private interface implementation. As I already mentioned, you can still directly call the methods through a cast, but the methods are effectively hidden from public view. Given this, I would generally think of explicit interface implementation as an implementation pattern, and I feel safe continuing to implement interfaces implicitly.

One final thought: if you use explicit interface implementation on a value type (i.e., on a struct), there will be a boxing performance penalty when you call any of the implemented methods.
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Design for Test 

As Developers we have quickly learnt how important unit testing is. Moreover we have also learnt, sometimes through hard lessons, that to implement unit tests we need to design and build our code so that it is actually testable. In my mind, this is a benefit, since it forces us to think about the code we’re writing, and more often than not, a better design emerges from our efforts.

We all know that one of the biggest advantages of unit testing is that it affords us confidence when making future changes. We know we’re going to make them, so let’s help ourselves when we do. Unit testing is also an important ally when refactoring code (especially if you also practice continuous refactoring – like all good Developers should). A good example of what I mean by “design for test” came about with the release of ASP.NET MVC Preview 3.

Although based on a pattern which itself leads to increased testability (Model-View-Controller), prior to Preview 3 there were still some fiddly points that made testing controllers and their actions awkward. Actions were void which meant it was difficult to observe and test expectations about what the action did. With Preview 3 actions can now optionally return an ActionResult object, which is then executed later on in the rendering process by the MVC Framework. This refactoring increases the ability to unit test controllers and actions, and more importantly, it makes writing those tests easier since there is less of a requirement to mock. This is a good example of “design for test”.

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“var”: a contentious little keyword 

It’s old news but most of us will know that C# 3.0 introduced a new keyword: var. This tiny keyword brings with it a great deal of power behind the scenes, most of which was intended for use with another C# 3.0 language feature, namely LINQ. Simply put, what var does is tell the compiler to infer the type being used rather than having it specified explicitly.

You can appreciate this benefit when working with LINQ, since the type being returned from a query may not be known in advance. Consider anonymous types for example, and their use with LINQ projection where you cannot explicitly determine the result type. With this scenario you have to utilize the var keyword:
string[] words = {"AA","BB", "Hello", "World", "CCC", "DDDD"};

var result = 
  from s in words 
  where s.Length >= 5
  select new { Word = s, Length = s.Length };

So, in the above example we’re returning instances of an anonymous type from a query that will contain two properties: Word, and Length. We have two options, either explicitly create a new type that defines those two properties, or use var. If we use a var declaration then we understand that those anonymously typed object instances can only be used locally. I have no problem at all with this use of var (since it is really what var was designed for). The same goes for anonymous types – they should only be used in the context of LINQ (unless they’re used for very localized purposes).

What about the following query instead?
string[] words = {"AA","BB", "Hello", "World", "CCC", "DDDD"};

var result = 
  from s in words 
  where s.Length >= 5
  select s;

To some this is acceptable, but to me it’s problematic. If we look at the line of code defining the query, we have no way of determining the type of the result variable other than to scan the lines of code above it (maybe you could call this human inference). Why would this be acceptable? Why would you want to have to scan code in order to determine a variable’s type?

Instead, I would use the following query and be explicit about the type (after all, it’s not anonymous):
IEnumerable<string> result = 
  from s in words 
  where s.Length >= 5
  select s;

Now it’s easy to see what the query is projecting (a collection of strings). It might be a few more characters to type, but it is much more readable by myself and my fellow Developers.

In short, I think that the over use of var can easily lead to unreadable code, and that as Developers, we owe it to ourselves to keep our code readable. One use of var outside the context of LINQ that I really like is shown below:

var hashtable = new Hashtable<int, List<MyClass>>();

You can still easily determine the type of the hashtable variable from the same line of code, and you’ve saved yourself from typing the type-name twice.

Another example of var laziness is shown below:
foreach (var word in words)
{
  word.??
}

Reliance on Intellisence is simply not an answer.

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Six months later... 

Well it's been six months since I last posted an entry, so let me begin by reassuring my readership (all two of them), that I have not been hit by a bus or anything like that. Things have been really busy since I started in my current role, and I just haven't found the time to post any new entries. It's a shame too since my unique visitor count was growing steadily as I posted, but obviously those figures have now since dropped off. The lesson to learn from this is that if you plan to setup a blog - post to it!

So what has taken up all my time? Well, those who are connected via LinkedIn can see that I started a new role at Confused.com back in January. This has been a fantastic (but busy), opportunity from a development and technology perspective since I'm being exposed to the very latest Microsoft technologies, including the .NET 3.0/3.5 stack (including WCF and WF), and ASP.NET MVC (we're onto Preview 3 already). The most interesting aspect of my current role however, is my involvement with the adoption of Team System and Team Foundation Server.

Confused.com is adopting Scrum as an agile methodology, and we've all been involved in slowly introducing agile to the business. To support Scrum in Team System, I have developed an appropriate Process Template from the ground up. This was easily achieved using the Process Template Editor that is part of the Team System Power Toys. The principal reason for developing a custom Process Template, rather than using one of many free versions (such as Conchango's Scrum for Team System), is that we see integration opportunities with other processes and tools already being used within the organization. A custom Process Template will support these integration opportunities much more easily than trying to shoe-horn a third-party template.
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